- #BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 HOW TO#
- #BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 INSTALL#
- #BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 MODS#
- #BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 CODE#
What a confusing bunch of models they were. You wanna talk about hex magic those were hex magic. But you can't have a helmet and a beret in the same formation.Īnd I don't even have the Muj files that Blimey made for SF1. I think they rewrote it so that you don't need separate models for separate textures."Īs head gear goes you can have troops either wearing a helmet, not wearing a helmet, or wearing a helmet and no helmet mixed. The key to all of this is locked up in those mdses somewhere.ĮDITED: Or come to think of it maybe not. It's a Gordian knot and we can't cut it as far as I can see. It wouldn't work with the Uncons because they don't have any helmets. I thought you might be going in that direction but then the head gear would have to be for the Special Forces because then EVERY body else (Mech, Reserves, Guards, Airborne) would be wearing it. Poor guy might get swamped with requests. A better choice now might be having Capt Millers friend making Afghanistan looking headgear if he's willing. Actually I had heard that Snowball had taken a lot of shortcuts with their models in CMA and wasn't thinking of swapping the entire Muj soldier model, just the headgear. The only reason Mikey pulled off that weapon swap was because the weapons files hadn't been screwed with."
In effect there is no way to trick the mdses because every single file, no matter what it is, says "placeholder uniform" etc.
#BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 CODE#
The old mdses had a set for each soldier type and their code would point to something like "syrian reserve soldier" "syrian reserve uniform" etc. ALL their codes point to lines entitled "placeholder uniform" "place holder skin" place holder boots". The Brain some how tied ALL the Syrian soldiers into a single set of mdses. reported this waaaay back when BS came out but I wanted to see what was what for myself. I spent a good four hours or so the other day dicking around in the hex editor eyeing up the Syrian mds files. "Textures, yes, depending on how different the models are. I've explained it numerous times so I'll just cut and paste what I said last time. The other version without tags, you can just swap it in and out of your fold folder at your convenience.
#BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 INSTALL#
Install the mod tag version, it won't interfere with your game unless a scenario designer adds the tags in a mission. I have uploaded two versions of the pack, one with all the files tagged and one without tags.
#BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 HOW TO#
The mod also includes a small portion of an Helmand map I am working on, already set up with the mod tags so you can have a quick preview.ĭetails on how to install included in the readme inside the rar file.
#BATTLEFRONT 2 ULTIMATE MOD PACK 4.5 MODS#
In order to see the mods in your game, you need to add one or several of the mod tags that are linked to the textures. The default one and another one with a more brownish/yellow colour that is found in late summer when crops are ripe. There are two different textures included in the mod. Not sure you could stack mud that high anyway. At first I only intended to replace a couple of buildings but ended up making more and more so that only two of Kieme's buildings are intact so to speak.įinally, although they are modular buildings and can have any number of floors, they work best for single or two storey buildings obviously. The mud houses, because they are located in a directory whose name begins with the letter z, should replace some of the buildings made by Kieme.
You can have both mods installed at the same time. These mud houses are made to work alongside Kieme's CMSF in HD buildings. I suppose they could also work for the more rural areas of Syria or Iraq. But they will probably work better than the stock buildings anyway. I based this mod on the green zone of Helmand province, therefore they are perhaps less suitable for the more mountainous regions where stones are more prevalent. These mud houses are my take on the typical houses found in Afghanistan, made out of dried mud.